MISSILE WEAPONS


MISSILES

Missile Weapons are Rockets & Missiles that are fired from tubes and include an engine in the projectile.

  • Some of these weapons travel a flat trajectory, others have an arcing trajectory that allows them to clear terrain features.
  • In general parlance, Rockets are unguided and Missiles have some form of guidance.
  • Long-Range Missiles (LRM)
  • Short-Range Missiles (SRM)
  • Inferno Missiles
  • NARC
  • Long Range Missiles (LRM)

    Long-Range Missiles are designed to engage the enemy at great distances at the expense of damage dealt. LRMs are capable of indirect fire and disperse over a smaller area than Short Range Missiles while causing less individual damage.

    Long-Range Missile-5

    The smallest rack of Long-Range Missiles, LRM5s are efficient and tend to serve as harassment weapons. Like all LRMs, LRM5s are capable of indirect fire over obstacles and terrain with the benefit of a spotter unit.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage Ammo per ton
    LRM5 Irian $80,000 5x4 5x2 6 180 630 1 2 120
    LRM5 + Delta + 1 Stb.Dmg. $80,000 5x4 5x3 6 180 630 1 2 120
    LRM5 + LongFire + 25% Crit. $90,000 5x4 5x2 6 180 630 1 2 120
    LRM5 + Telos + 1 Dmg. $90,000 5x5 5x2 6 180 630 1 2 120
    LRM5 + + Delta + 2 Stb.Dmg. $100,000 5x4 5x4 6 180 630 1 2 120
    LRM5 + + LongFire + 50% Crit. $100,000 5x4 5x2 6 180 630 1 2 120
    LRM5 + + Telos + 2 Dmg. $110,000 5x6 5x2 6 180 630 1 2 120
    LRM5 + + Zeus + 25% Crit. + 1 Stb.Dmg. $100,000 5x4 5x3 6 180 630 1 2 120
    LRM5 + + + Zeus + 50% Crit. + 2 Stb.Dmg. $120,000 5x4 5x4 6 180 630 1 2 120

    Long-Range Missile-10

    The LRM10 rack of Long-Range Missiles occupies a supporting fire role when mounted on most units, with fairly low damage balanced by low heat and ammunition consumption. Like all LRMs, LRM10s are capable of indirect fire over obstacles and terrain with the benefit of a spotter unit.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage Ammo per ton
    LRM10 Jackson $150,000 4x10 2x10 10 180 630 2 5 120
    LRM10 + Delta + 1 Stb.Dmg. $160,000 4x10 3x10 10 180 630 2 5 120
    LRM10 + LongFire + 25% Crit. $160,000 4x10 2x10 10 180 630 2 5 120
    LRM10 + Telos + 1 Dmg. $180,000 5x10 2x10 10 180 630 2 5 120
    LRM10 + + Delta + 2 Stb.Dmg. $200,000 4x10 4x10 10 180 630 2 5 120
    LRM10 + + LongFire + 50% Crit. $170,000 4x10 2x10 10 180 630 2 5 120
    LRM10 + + Telos + 2 Dmg. $200,000 6x10 2x10 10 180 630 2 5 120
    LRM10 + + Zeus + 25% Crit. + 1 Stb.Dmg. $170,000 4x10 3x10 10 180 630 2 5 120
    LRM10 + + + Zeus + 50% Crit. + 2 Stb.Dmg. $200,000 4x10 4x10 10 180 630 2 5 120

    Long-Range Missile-15

    LRM15 Long-Range Missile racks deal substantial damage and stability impact over distance, often found in pairs on indirect-fire support units. Like all LRMs, LRM15s are capable of indirect fire over obstacles and terrain with the benefit of a spotter unit.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage Ammo per ton
    LRM15 Irian $220,000 4x15 2x15 14 180 630 3 7 120
    LRM15 + Delta + 1 Stb.Dmg. $250,000 4x15 3x15 14 180 630 3 7 120
    LRM15 + LongFire + 25% Crit. $230,000 4x15 2x15 14 180 630 3 7 120
    LRM15 + Telos + 1 Dmg. $260,000 5x15 2x15 14 180 630 3 7 120
    LRM15 + + Delta + 2 Stb.Dmg. $300,000 4x15 4x15 14 180 630 3 7 120
    LRM15 + + LongFire + 50% Crit. $240,000 4x15 2x15 14 180 630 3 7 120
    LRM15 + + Telos + 2 Dmg. $310,000 6x15 2x15 14 180 630 3 7 120
    LRM15 + + Zeus + 25% Crit. + 1 Stb.Dmg. $260,000 4x15 3x15 14 180 630 3 7 120
    LRM15 + + + Zeus + 50% Crit. + 2 Stb.Dmg. $290,000 4x15 4x15 14 180 630 3 7 120

    Long-Range Missile-20

    Often found as the secondary weapon on heavier units, LRM20 racks of Long-Range Missiles can deal decent damage while a unit closes range, but they chew through ammunition. Like all LRMs, LRM20s are capable of indirect fire over obstacles and terrain with the benefit of a spotter unit.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage Ammo per ton
    LRM20 Jackson $290,000 4x20 2x20 18 180 630 4 10 120
    LRM20 + Delta + 1 Stb.Dmg. $320,000 4x20 3x20 18 180 630 4 10 120
    LRM20 + LongFire + 25% Crit. $300,000 4x20 2x20 18 180 630 4 10 120
    LRM20 + Telos + 1 Dmg. $340,000 5x20 2x20 18 180 630 4 10 120
    LRM20 + + Delta + 2 Stb.Dmg. $350,000 4x20 4x20 18 180 630 4 10 120
    LRM20 + + LongFire + 50% Crit. $310,000 4x20 2x20 18 180 630 4 10 120
    LRM20 + + Telos + 2 Dmg. $400,000 6x20 2x20 18 180 630 4 10 120
    LRM20 + + Zeus + 25% Crit. + 1 Stb.Dmg. $330,000 4x20 3x20 18 180 630 4 10 120
    LRM20 + + + Zeus + 50% Crit. + 2 Stb.Dmg. $370,000 4x20 4x20 18 180 630 4 10 120

    Short Range Missiles (SRM)

    Short-Range Missiles are direct-fire missiles that sacrifice range for hitting power.

    Short-Range Missile-2

    A tiny rack of Short-Range Missiles, SRM2s deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, SRM2 shots deal above-average stability impact per hit compared to other weapons.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage Ammo per ton
    SRM2 Holly $290,000 8x2 3x2 4 0 270 1 1 100
    SRM2 + Holly + 2 Dmg. $320,000 10x2 3x2 4 0 270 1 1 100
    SRM2 + Irian + 25% Crit. $300,000 8x2 3x2 4 0 270 1 1 100
    SRM2 + + Holly + 4 Dmg. $340,000 12x2 3x2 4 0 270 1 1 100
    SRM2 + + Irian + 50% Crit. $350,000 8x2 3x2 4 0 270 1 1 100
    SRM2 + + Valiant + 2 Dmg. + 1 Stb.Dmg. $310,000 10x2 4x2 4 0 270 1 1 100
    SRM2 + + + Valiant + 4 Dmg. + 2 Stb.Dmg. $400,000 12x2 5x2 4 0 270 1 1 100

    Short-Range Missile-4

    The midtier rack of Short-Range Missiles, SRM4s deal good damage for comparatively few negatives other than their inherently short range and need for ammunition. As for all SRMs, SRM4 shots deal above-average stability impact per hit compared to other weapons.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage Ammo per ton
    SRM4 TharHes $60,000 8x4 3x4 8 0 270 1 2 100
    SRM4 + Holly + 2 Dmg. $70,000 10x4 3x4 8 0 270 1 2 100
    SRM4 + Irian + 25% Crit. $60,000 8x4 3x4 8 0 270 1 2 100
    SRM4 + + Holly + 4 Dmg. $90,000 12x4 3x4 8 0 270 1 2 100
    SRM4 + + Irian + 50% Crit. $70,000 8x4 3x4 8 0 270 1 2 100
    SRM4 + + Valiant + 2 Dmg. + 1 Stb.Dmg. $80,000 10x4 4x4 8 0 270 1 2 100
    SRM4 + + + Valiant + 4 Dmg. + 2 Stb.Dmg. $90,000 12x4 5x4 8 0 270 1 2 100

    Short-Range Missile-6

    SRM6s are the largest available rack of Short-Range Missiles and pack considerable punch while also being lightweight. As for all SRMs, SRM6 shots deal above-average stability impact per hit compared to other weapons.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage Ammo per ton
    SRM6 TharHes $90,000 8x6 3x6 12 0 270 2 3 100
    SRM6 + Holly + 2 Dmg. $110,000 10x6 3x6 12 0 270 2 3 100
    SRM6 + Irian + 25% Crit. $100,000 8x6 3x6 12 0 270 2 3 100
    SRM6 + + Holly + 4 Dmg. $130,000 12x6 3x6 12 0 270 2 3 100
    SRM6 + + Irian + 50% Crit. $100,000 8x6 3x6 12 0 270 2 3 100
    SRM6 + + Valiant + 2 Dmg. + 1 Stb.Dmg. $120,000 10x6 4x6 12 0 270 2 3 100
    SRM6 + + + Valiant + 4 Dmg. + 2 Stb.Dmg. $140,000 12x6 5x6 12 0 270 2 3 100

    Inferno Short Range Missiles

    Inferno SRM causes the target to gain heat rather than damage. Ammunition is limited to 16 rounds.

    Inferno SRM Napalm Missile Launcher

    Inferno Racks are tailored launchers that fire missiles containing a napalm-like substance that coats their target in a gel which burns for a short period, applying Heat (this effect stacks). These \"inferno"\ rounds are self-contained within the launcher and are fortunately inert until armed and triggered on impact.

    Weapon Manufacturer Bonus A Bonus B Cost Heat Damage Damage Heat MinRange MaxRange Inventory Size Tonnage Ammo per ton*
    Inferno Rack Hovertec * 8 Volleys $110,000 5 2 3 0 270 2 3 16
    Inferno Rack + Hovertec * 8 Volleys + 5 Dmg. (H) $250,000 10 2 3 0 270 2 3 16
    Inferno Rack + + Hovertec * 8 Volleys + 10 Dmg. (H) $440,000 15 2 3 0 270 2 3 16

    NARC

    The Narc Missile Beacon is a missile homing beacon that can be planted on enemy targets, causing friendly SRMs and LRM missiles compatible with the beacon to lock on to them. They are particularly useful when used in tandem with LRMs.

    NARC

    The Narc Missile Beacon launcher is designed to fire a single, highly specialized missile that deploys a homing beacon upon impact. The attached beacon transmits data to allied units, causing the linked target to receive increased damage from subsequent Missile weaponry attacks. Narc launchers are inherently very accurate.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage Ammo per ton
    Narc Missile Beacon Irian + 25% Dmg. Mark * Missile $310,000 1 1 0 0 270 2 3 6
    Narc Missile Beacon + Irian + 50% Dmg. Mark * Missile $440,000 1 1 0 0 270 2 3 6
    Narc Missile Beacon + + Irian + 75% Dmg. Mark * Missile $700,000 1 1 0 0 270 2 3 6