ASSAULT MECHS

Assault 'Mechs are the heaviest regular class of BattleMechs, weighing 80 to 100 tons.

  • Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection.
  • They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions.
  • The tradeoff is in speed and maneuverability, as assault 'Mechs are generally very slow.
  • As such, they often require friendly units to protect them from being outmaneuvered.
  • Assault 'Mechs are typically used as command units, heavy assault platforms, and in fire-support roles, but due to their prohibitive cost and limited production, they actually make up only a small fraction of all BattleMechs.
  • Assault Mech Table

    Assault Mech Table

     (column headers with buttons are sortable).
    Weapons
    1 80 Awesome AWS-8Q $ 9.65 M 3 0 1200 611 3x PPC, 1x Small Laser
    2 80 Awesome AWS-8T $ 9.72 M 3 0 1200 611 2x Large Laser, 2x LRM15(16), 1x Small Laser
    3 80 Victor VTR-9B $ 9.56 M 4 4 920 611 1x AC20(15), 2x Medium Laser, 1x SRM4(25)
    4 80 Victor VTR-9S $ 9.54 M 4 4 840 611 1x AC20(15), 2x Medium Laser, 1x SRM6(16)
    5 80 Zeus ZEU-6S $ 9.70 M 4 0 920 611 1x AC5(15), 1x Large Laser, 1x LRM15(8), 2x Medium Laser
    6 80 Zeus ZEU-6T $ 9.92 M 4 0 920 611 1x PPC, 1x Large Laser, 1x LRM15(8), 2x Medium Laser
    7 80 Zeus ZEU-5T $ 21.46 M 4 0 1000 611 1x ERPPC, 1x ERLarge Laser, 1x LRM15(8), 2x Medium Laser
    8 85 BattleMaster BLR-1G $ 11.24 M 4 0 1160 651 1x PPC, 1x SRM6(33), 6x Medium Laser, 2x MG(200)
    9 85 BattleMaster BLR-1S $ 10.96 M 4 0 1160 651 1x LRM15(8), 1x LRM5(24), 4x Medium Laser, 2x SRM2(50)
    10 85 BattleMaster BLR-1Gb $ 24.67 M 4 0 1160 651 2x ERPPC, 1x Large Pulse Laser, 4x Medium Laser
    11 85 Stalker STK-3F $ 10.44 M 3 0 1080 651 2x Large Laser, 2x LRM10(24), 4x Medium Laser, 2x SRM6(33)
    12 90 Cyclops CP-10-HQ $ 28.32 M 4 0 1440 691 1x LRM10(12), 2x Medium Laser, 1x SRM4(25)
    13 90 Cyclops CP-10-Q $ 11.80 M 4 0 1360 691 2x LRM10(48), 3x Medium Laser, 1x SRM4(25)
    14 90 Cyclops CP-10-Z $ 12.40 M 4 0 800 691 1x AC20(20), 1x LRM10(12), 2x Medium Laser, 1x SRM4(25)
    15 90 Highlander HGN-733 $ 10.76 M 3 3 1400 691 1x AC10(16), 1x LRM20(18), 2x Medium Laser, 1x SRM6(33)
    16 90 Highlander HGN-733P $ 11.14 M 3 3 1400 691 1x PPC, 1x LRM20(18), 2x Medium Laser, 1x SRM6(33)
    17 90 Highlander HGN-732b $ 21.96 M 3 3 1400 691 1x Gauss Rifle(16), 1x LRM20++(12), 3x Medium Laser, 1x SRM6++(16)
    18 95 Banshee BNC-3E $ 11.65 M 4 0 1200 726 1x AC5(15), 1x PPC, 1x Small Laser
    19 95 Banshee BNC-3M $ 12.73 M 4 0 1200 726 2x PPC, 2x Medium Laser, 1x Small Laser
    20 95 Banshee BNC-3S $ 12.42 M 3 0 1200 726 2x PPC, 1x AC10(8), 4x Medium Laser, 1x SRM6(16), 2x Small Laser
    21 95 Bullshark BSK-M3 $ 30.18 M 3 0 1480 726 2x AC10(16), 2x AC5(30), 4x LRM5(48), 4x Medium Laser
    22 95 Bullshark BSK-MAZ $ 36.79 M 3 0 1240 726 2x LB10X+(16), 2x UAC5+(60), 4x ERMedium Laser++
    23 100 Annihilator ANH-1A $ 11.28 M 2 0 1000 761 4x AC10(32), 4x Medium Laser
    24 100 Atlas AS7-D $ 12.98 M 3 0 1520 761 1x AC20(10), 1x LRM20(12), 4x Medium Laser, 1x SRM6(16)
    25 100 Atlas II AS7-D-HT $ 25.66 M 3 0 1520 761 1x AC20(10), 2x ERLarge Laser, 1x LRM20(12), 2x Medium Pulse Laser, 1x SRM6(16)
    26 100 King Crab KGC-0000 $ 12.72 M 3 0 1360 761 2x AC20(10), 1x Large Laser, 1x LRM15(8)





    Awesome

    A 'Mech that truly lives up to its name! The Awesome 8Q mounts a frightening trio of PPCs that can destroy, knock down, or debilitate any target in no time. It's ungainly, but it can shrug off huge amounts of incoming fire.

    The Awesome 8T is a superb fire support 'Mech, though its heavy armor is a bit wasted in that role. It can still put up a good fight at medium ranges, and it can crush smaller units outright with Melee attacks.

    VARIANT AWS-8Q Awesome Tons VARIANT AWS-8T Awesome Tons
    Initial Tonnage 25.5 Initial Tonnage 25.5
    Armor 1200 Pts 15.0 Armor 1200 Pts 15.0
    Standard Heatsink x 18 18.0 Standard Heatsink x 13 13.0
    PPC RA 7.0 Large Laser RA 5.0
    - - Large Laser LA 5.0
    PPC RT 7.0 LRM15 RT 7.0
    PPC LT 7.0 LRM15 LT 7.0
    Small Laser H 0.5 Small Laser H 0.5
    - - Ammo (LRM) 240 CT 2.0
    Total 80.0 Total 80.0

    Victor

    Few assault 'Mechs mount Jump Jets, but the Victor 9B is one of 'em. With a large ballistic gun and supporting close-range weaponry, the 9B is a deadly opponent with superior mobility for its size. Unfortunately, this comes at the cost of armor.

    The Victor 9S trades some of its already subpar armor to mount more weaponry. It's terrifying for enemy forces to see this 'Mech rocketing over a hill to unleash its considerable firepower, but it also needs to really worry about any return fire.

    VARIANT VTR-9B Victor Tons VARIANT VTR-9S Victor Tons
    Initial Tonnage 37.5 Initial Tonnage 37.5
    Armor 920 Pts 11.5 Armor 840 Pts 10.5
    Standard Heatsink x 5 5.0 Standard Heatsink x 5 5.0
    Autocannon/20 RA 14.0 Autocannon/20 RA 14.0
    SRM4 LT 2.0 SRM6 LT 3.0
    Medium Laser LA 1.0 Medium Laser LA 1.0
    Medium Laser LA 1.0 Medium Laser LA 1.0
    Ammo (AC20) 15 RT 3.0 Ammo (AC20) 15 RT 3.0
    Ammo (SRM) 100 LT 1.0 Ammo (SRM) 100 LT 1.0
    Jumpjets x2 CT 2.0 Jumpjets x2 CT 2.0
    Jumpjets RL 1.0 Jumpjets RL 1.0
    Jumpjets LL 1.0 Jumpjets LL 1.0
    Total 80.0 Total 80.0

    Zeus

    The Zeus 6S moves faster than many other assault 'Mechs and mounts decent long-range weaponry. Its armor is very good, but it can get stuck in a tight spot if forced into closer-range fights.

    The ZEU-6T Zeus variant is relatively fast and sturdy, with an energy-focused weapon loadout and added heatsinks.

    The ZEU-5T is an extremely rare Zeus variant that was produced at the beginning of the Succession Wars. It boasts advanced weapons systems and incredible cooling capacity, while maintaining the better-than-average speed the Zeus is known for.

    VARIANT ZEU-6S Zeus Tons VARIANT ZEU-6T Tons VARIANT ZEU-5T Tons
    Initial Tonnage 37.5 Initial Tonnage 37.5 Initial Tonnage 37.5
    Armor 920 Pts 11.5 Armor 920 Pts 11.5 Armor 920 Pts 11.5
    Standard Heatsink x 7 7.0 Standard Heatsink x 9 9.0 Double Heatsink x 7 7.0
    LRM15 RA 7.0 LRM15 RA 7.0 LRM15 RA 7.0
    Autocannon/5 LA 8.0 PPC LA 7.0 ERPPC LA 8.0
    Large Laser LT 5.0 Large Laser LT 5.0 ERLarge Laser LT 5.0
    Medium Laser LT 1.0 Medium Laser LT 1.0 Medium Laser LT 1.0
    Medium Laser CT 1.0 Medium Laser CT 1.0 Medium Laser CT 1.0
    Ammo (LRM) 120 RT 1.0 Ammo (LRM) 120 RT 1.0 Ammo (LRM) 120 RT 1.0
    Ammo (AC5) 15 LA 1.0 - - TTTS Hartford F1800 RA 1.0
    Total 80.0 Total 80.0 Total 80.0

    Battlemaster

    Versatile and powerful, the BattleMaster 1G is one of the best known BattleMechs in existence. Normally mounting a varied array of Energy weapons, the BattleMaster can engage enemies at any range and packs a powerful punch.

    The BLR-1S shifts the BattleMaster's focus to missile-based fire support, extending its range and attack flexibility while at the same time increasing heat efficiency. It's well-armored, but lacks in raw, close-in firepower.

    The BLR-1GB is an enhanced BattleMaster variant that was developed for the SLDF's Royal Divisions. This model boasts superb weaponry, armor, and heat management systems. Extremely rare and expensive, but worth the price.

    VARIANT BLR-1G Battlemaster Tons VARIANT BLR-1S Battlemaster Tons VARIANT BLR-1Gb Battlemaster Tons
    Initial Tonnage 42.5 Initial Tonnage 42.5 Initial Tonnage 38.5
    Armor 1160 Pts 14.5 Armor 1160 Pts 14.5 Armor 1160 Pts 14.5
    Standard Heatsink x 8 8.0 Standard Heatsink x 10 10.0 Double Heatsink x 7 7.0
    PPC RA 7.0 LRM15 LA 7.0 ERPPC RA 7.0
    SRM6 LT 3.0 LRM5 LT 2.0 ERPPC LA 7.0
    Medium Laser RT 1.0 - - Large Pulse Laser RT 7.0
    Medium Laser RT 1.0 SRM2 LT 1.0 - -
    Medium Laser RT 1.0 Medium Laser RT 1.0 Medium Laser RT 1.0
    Medium Laser LT 1.0 Medium Laser RT 1.0 Medium Laser RT 1.0
    Medium Laser LT 1.0 Medium Laser LT 1.0 Medium Laser LT 1.0
    Medium Laser LT 1.0 Medium Laser LT 1.0 Medium Laser LT 1.0
    Machine Gun LA 0.5 SRM2 LA 1.0 - -
    Machine Gun LA 0.5 Ammo (LRM) 120 LA 1.0 - -
    Ammo (SRM) 200 RT 2.0 Ammo (LRM) 120 LT 1.0 - -
    Ammo (MG) 200 LT 1.0 Ammo (SRM) 100 RT 1.0 - -
    Total 85.0 Total 85.0 Total 85.0




    Stalker

    The Stalker 3F mounts a ridiculous amount of weaponry\u2014even for an assault 'Mech. It is also notable for its incredibly poor heat management, which is the cost it pays for such amazing damage output. Powerful, but to be used wisely.

    Type STK-3F Stalker Tons
    Initial Tonnage 27.5
    Armor 1080 Pts 13.5
    Standard Heatsinks x 10 10.0
    LRM10 RA 5.0
    LRM10 LA 5.0
    Large Laser RT 5.0
    Large Laser LT 5.0
    SRM6 RT 3.0
    SRM6 LT 3.0
    Medium Laser RA 1.0
    Medium Laser LA 1.0
    Medium Laser RA 1.0
    Medium Laser LA 1.0
    Ammo (LRM) 120 RA 1.0
    Ammo (LRM) 120 LA 1.0
    Ammo (SRM) 100 RT 1.0
    Ammo (SRM) 100 LT 1.0
    Total 85.0

    Cyclops

    Cyclops 10-Zs use their imposing presence and unique communications equipment to control the battlefield. While the 10-Z carries a lethal array of close range weaponry, its primary role is command and control, bolstering friendly units with its specialized battle computer.

    Cyclops 10-Qs are strong support units. Lacking the close in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The protection and expanded missile racks make the 10-Q a significant threat at range in the right hands.

    The Cyclops 10-HQ is the ultimate command 'Mech. Though its weaponry is fairly light for its class, it provides unmatched benefits to friendly units in the form of improved communications, coordination, and battlefield awareness.

    VARIANT CP-10-Z Cyclops Tons VARIANT CP-10-Q Tons VARIANT CP-10-HQ Tons
    Initial Tonnage 49.0 Initial Tonnage 49.0 Initial Tonnage 49.0
    Armor 800 Pts 10.0 Armor 1360 Pts 17.0 Armor 1440 Pts 18.0
    Standard Heatsinks x 2 2.0 Standard Heatsinks x 4 4.0 Standard Heatsinks x 4 4.0
    Autocannon/20 RT 14.0 LRM10 RT 5.0 Command Module RT 8.0
    LRM10 LT 5.0 LRM10 LT 5.0 LRM10 LT 5.0
    SRM4 CT 1.0 SRM4 CT 2.0 SRM4 CT 2.0
    Medium Laser RA 1.0 Medium Laser RA 1.0 Medium Laser RA 1.0
    Medium Laser LA 1.0 Medium Laser LA 1.0 Medium Laser LA 1.0
    - - Medium Laser RT 1.0 - -
    Ammo (AC20) 20 RT/LT 4.0 Ammo (LRM) 240 RT 2.0 - -
    Ammo (LRM) 240 LT 2.0 Ammo (LRM) 240 LT 2.0 Ammo (LRM) 120 LT 1.0
    Ammo (SRM) 100 CT 1.0 Ammo (SRM) 100 CT 1.0 Ammo (SRM) 100 CT 1.0
    Total 90.0 Total 90.0 Total 90.0

    Highlander

    The Highlander 733 is one of the few jump-capable assault 'Mechs. A mixture of medium- and long-range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them.

    The Highlander 733P is a variant of the 733 model that removes its Autocannon and replaces it with a PPC. It also handles heat buildup better.

    The Highlander 732B is an ancient model from the Star League days! Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. And of course, it still has the jump capability it's always been known for.

    VARIANT HGN-733 Highlander Tons VARIANT HGN-733P Highlander Tons VARIANT HGN-732b Highlander Tons
    Initial Tonnage 29.5 Initial Tonnage 29.5 Initial Tonnage 24.5
    Armor 1400 Pts 17.5 Armor 1400 Pts 17.5 Armor 1400 Pts 17.5
    Standard Heatsinks x 3 3.0 Standard Heatsinks x 10 10.0 Double Heatsinks x 6 6.0
    Autocannon/10 RA 12.0 PPC RA 7.0 Gauss Rifle RA 15.0
    LRM20 LT 10.0 LRM20 LT 10.0 LRM20++ LT 10.0
    SRM6 LA 3.0 SRM6 LA 3.0 SRM6++ LA 3.0
    Medium Laser RT 1.0 Medium Laser RT 1.0 Medium Laser RT 1.0
    Medium Laser RT 1.0 Medium Laser RT 1.0 Medium Laser RT 1.0
    - - - - Medium Laser RT 1.0
    Ammo (AC10) 16 RT 2.0 - - Ammo (GAUSS) 16 RT 2.0
    Ammo (LRM) 360 LT 3.0 Ammo (LRM) 360 LT 3.0 Ammo (LRM) 240 LT 2.0
    Ammo (SRM) 200 LT 2.0 Ammo (SRM) 200 LT 2.0 Ammo (SRM) 100 LT 1.0
    Jumpjets CT 2.0 Jumpjets CT 2.0 Jumpjets CT 2.0
    Jumpjets RL 2.0 Jumpjets RL 2.0 Jumpjets RL 2.0
    Jumpjets LL 2.0 Jumpjets LL 2.0 Jumpjets LL 2.0
    Total 90.0 Total 90.0 Total 90.0

    Banshee

    The Banshee 3E was originally designed for close combat, with better speed than most other assault 'Mechs. While it has heavy armor and powerful Melee attack capability, its firepower is severely lacking and it can still be flanked by lighter units.

    The Banshee 3M mounts respectable weaponry with better-than-average speed and armor. This comes at the cost of very poor heat management. It's good at hunting lighter units, especially if it can close to Melee range.

    The Banshee 3S sacrifices its trademark speed for a large expansion in firepower. The 3S fills the role of a well armored sniper, sporting two PPCs and an AC10 while still being capable of inflicting heavy melee damage. The Banshee 3S is slower than the stock design, but it can take a punch while pummeling an enemy to the ground. If you're unsatisfied with the stock Banshee's lack of firepower, this is the variant you've been waiting for, Commander.

    VARIANT BNC-3E Banshee Tons VARIANT BNC-3M Banshee Tons VARIANT BNC-3S Tons
    Initial Tonnage 57.5 Initial Tonnage 57.5 Initial Tonnage 32.0
    Armor 1200 Pts 15.0 Armor 1200 Pts 15.0 Armor 1200 Pts 15.0
    Standard Heatsinks x 6 6.0 Standard Heatsinks x 6 6.0 Standard Heatsinks x 11 11.0
    Autocannon/5 LT 8.0 PPC LT 7.0 Autocannon/10 LT 12.0
    PPC RT 7.0 PPC RT 7.0 PPC RT 7.0
    - - - - PPC LA 7.0
    - - - - SRM6 RT 3.0
    - - Medium Laser LT 1.0 Medium Laser RT 1.0
    - - Medium Laser RT 1.0 Medium Laser RT 1.0
    - - - - Medium Laser RT 1.0
    - - - - Medium Laser RT 1.0
    Small Laser H 0.5 Small Laser H 0.5 Small Laser H 0.5
    - - - - Small Laser CT 0.5
    Ammo (AC5) 15 RT 1.0 - - Ammo (AC10) 16 RT 2.0
    - - - - Ammo (SRM) 100 RT 1.0
    Total 95.0 Total 95.0 Total 95.0

    Bullshark

    I've never seen anything like this, Commander. This 'Mech oozes deadly grace and can obviously devastate anything in its path. It's\u2026 otherworldly, but clearly influenced by Star League tech. It has a mounted artillery piece to boot\u2014I wonder where it came from.

    This is something brand-new to me, Commander. I don't know where this 'Mech came from, but it's a serious force to be reckoned with because of its heavy weaponry and nearly impenetrable armor. Quite a find!

    VARIANT BSK-MAZ Bullshark Tons VARIANT BSK-M3 Bullshark Tons
    Initial Tonnage 19.5 Initial Tonnage 19.5
    Armor 1240 Pts 15.5 Armor 1480 Pts 18.5
    Double Heatsink x 3 3.0 - -
    Thumper Mortar RT 10.0 - -
    Ultra AC5+ RA 8.0 Autocannon/5 RA 8.0
    Ultra AC5+ LA 8.0 Autocannon/5 LA 8.0
    LB10X+ RA 10.5 Autocannon/10 RA 12.0
    LB10X+ LA 10.5 Autocannon/10 LA 12.0
    ERMedium Laser++ RT 1.0 Medium Laser RT 1.0
    ERMedium Laser++ LT 1.0 Medium Laser LT 1.0
    ERMedium Laser++ RT 1.0 Medium Laser RT 1.0
    ERMedium Laser++ LT 1.0 Medium Laser LT 1.0
    - - LRM5 RT 2.0
    - - LRM5 LT 2.0
    - - LRM5 RT 2.0
    - - LRM5 LT 2.0
    Ammo (AC5) 30 LT 2.0 Ammo (AC5) 15 LT 1.0
    Ammo (AC5) 30 RL/LL 2.0 Ammo (LRM) 240 RT/LT 2.0
    Ammo(LB10X) 16 RL/LL 2.0 Ammo(AC10) 16 RL/LL 2.0
    Total 95.0 Total 95.0

    Annihilator

    The Annihilator is an extremely rare 'Mech that is essentially a mobile siege tower. It can kick out more damage than almost any other unit on the field. It's unbelievably slow, though, and poorly armored for its size.

    Type ANH-1A Annihilator Tons
    Initial Tonnage 23.5
    Armor 1000 Pts 12.5
    Standard Heatsinks x 8 8.0
    Autocannon/10 RA 12.0
    Autocannon/10 LA 12.0
    Autocannon/10 RT 12.0
    Autocannon/10 LT 12.0
    Medium Laser RA 1.0
    Medium Laser LA 1.0
    Medium Laser CT 1.0
    Medium Laser CT 1.0
    Ammo (AC10) 16 RT 2.0
    Ammo (AC10) 16 LT 2.0
    Total 100.0

    Atlas

    The Atlas D is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. It is also noteworthy for normally mounting the maximum amount of armor possible. Few opponents can survive even brief contact with this monster.

    Known as the 'Atlas II,' the D-HT model carries more Energy weaponry and usually a lighter, more flexible Autocannon. It still has unbelievable protection and the same crushing Melee ability as other Atlas models.

    VARIANT AS7-D Atlas Tons VARIANT AS7-D-HT Atlas II Tons
    Initial Tonnage 35.0 Initial Tonnage 22.0
    Armor 1520 Pts 19.0 Armor 1520 Pts 19.0
    - - Double Heatsink x 5 5.0
    Standard Heatsink x 10 10.0 Standard Heatsink x 8 8.0
    Autocannon/20 RT 14.0 Autocannon/20 RT 14.0
    LRM20 LT 10.0 LRM20 LT 10.0
    SRM6 LT 3.0 SRM6 LT 3.0
    Medium Laser RA 1.0 ER Large Laser RA 5.0
    Medium Laser LA 1.0 ER Large Laser LA 5.0
    Medium Laser CT 1.0 Medium Pulse Laser CT 2.0
    Medium Laser CT 1.0 Medium Pulse Laser CT 2.0
    Ammo (AC20) 10 RT 2.0 Ammo (AC20) 10 RT 2.0
    Ammo (LRM) 240 LT 2.0 Ammo (LRM) 240 LT 2.0
    Ammo(SRM) 100 LT 1.0 Ammo(SRM) 100 LT 1.0
    Total 100.0 Total 100.0

    King Crab

    One of the most heavily armed and armored 'Mechs ever constructed, the King Crab 0000 is capable of massive burst damage. A pair of heavy, close-range Autocannons form its primary weaponry, backed up by ranged weaponry to fire as it closes distance.

    Type KGC-0000 King Crab Tons
    Initial Tonnage 35.0
    Armor 1360 Pts 17.0
    Standard Heatsinks x 5 5.0
    Autocannon/20 RA 14.0
    Autocannon/20 LA 14.0
    LRM15 LT 7.0
    Large Laser RT 5.0
    Ammo (AC20) 5 RT 1.0
    Ammo (AC20) 5 LT 1.0
    Ammo (LRM) 120 LT 1.0
    Total 100.0