EQUIPMENT




Equipment include the support gear and upgrades that help a Mech operate efficiently.

  • Heatsinks
  • Jumpjet
  • Cockpit Upgrades
  • Gyros
  • Actuators
  • Target Tracking Systems
  • Heat Sinks

    Heat Sinks actively expel thermal energy generated from firing weaponry or other sources, preventing damage from excessive heat buildup. Their effectiveness can be impacted by the surrounding environment, positively or negatively

    Double Heat Sinks provide twice the efficiency of standard Heat Sinks, though with increased bulkiness. Like standard Heat Sinks, their effectiveness can be impacted by the surrounding environment, positively or negatively.

    Heat Banks are installed to allow for more thermal energy collection, increasing the threshold at which internal damage occurs from excess heat buildup and thus boosting sustained weapons fire capability.

    Thermal Exchangers reduce the overall heat generated from weapon attacks by a fixed percentage. Unlike Heat Sink components, Thermal Exchangers are not impacted by the surrounding environment.

    Equipment UIName Manufacturer Bonus A Bonus B Cost Inventory Size Tonnage
    Standard Heat Sink Heat Sink Generic - 3 Heat / Turn $30,000 1 1
    Double Heat Sink (D) Heat Sink (D) Generic - 6 Heat / Turn $630,000 3 1
    Standard Bank Heat Bank Heat Bank Generic + 10 Max Heat + 5 Overheat Threshold $160,000 2 1
    Improved Bank Heat Bank Heat Bank + Generic + 20 Max Heat + 10 Overheat Threshold $320,000 4 1
    Bulk Bank Heat Bank Heat Bank + + Generic + 30 Max Heat + 15 Overheat Threshold $470,000 6 1
    Thermal Exchanger I Exchanger Generic - 10% Weapon Heat $360,000 1 2
    Thermal Exchanger II Exchanger + Generic - 15% Weapon Heat $540,000 1 3
    Thermal Exchanger III Exchanger + + Generic - 20% Weapon Heat $720,000 1 4







    Jump Jets

    Jump Jets funnel superheated air to propel 'Mechs over obstacles in a controlled manner. Additionally, they may also be used to perform the dreaded 'Death from Above' attack.

  • Standard Jump Jets are specially designed for use on 'Mechs up to 55 tons.
  • Heavy Jump Jets are specially designed for use on 'Mechs from 60 to 85 tons.
  • Assault Jump Jets are specially designed for use on 'Mechs from 90 to 100 tons.
  • Equipment UIName Manufacturer Bonus A Bonus B Cost Inventory Size Tonnage
    Standard Jump Jet (S) Jump Jet (S) Generic JumpCapacity 1 For 10 to 55 tons $30,000 1 0.5
    Heavy Jump Jet (H) Jump Jet (H) Generic JumpCapacity 1 For 60 to 85 tons $60,000 1 1
    Assault Jump Jet (A) Jump Jet (A) Generic JumpCapacity 1 For 90 to 100 tons $70,000 1 2

    Cockpit

    All 'Mechs come equipped with a stock cockpit configuration, which can be upgraded for improved performance. Cockpit Mods upgrade the structure of the area the MechWarrior occupies during combat, granting increased protection from mortal injuries.

    Equipment UIName Manufacturer Bonus A Cost Inventory Size Tonnage
    Braced Cockpit Mod Cockpit Mod Ceres Metals + 1 Injury Resist $110,000 1 0
    Reinforced Cockpit Mod Cockpit Mod + Ceres Metals + 2 Injury Resist $210,000 1 0
    Hardened Cockpit Mod Cockpit Mod + + Ceres Metals + 3 Injury Resist $320,000 1 0
    60KL Rangefinder Rangefinder Majesty M M + 25m View Dist. $70,000 1 0
    120KL Rangefinder Rangefinder + Majesty M M + 50m View Dist. $130,000 1 0
    180KL Rangefinder Rangefinder + + Majesty M M + 100m View Dist. $260,000 1 0
    Magestrix Rangefinder Rangefinder + + + Majesty M M + 120m View Dist. $520,000 1 0
    Improved Comms System Comms System StarCorps + 1 Resolve Gain $160,000 1 0
    Enhanced Comms System Comms System + StarCorps + 2 Resolve Gain $320,000 1 0
    Advanced Comms System Comms System + + StarCorps + 3 Resolve Gain $470,000 1 0
    Dalban Comms System Comms System + + + StarCorps + 4 Resolve Gain $940,000 1 0









    Gyros

    Gyros counteract the massive amounts of momentum generated from 'Mech engines and allow for precision maneuvering and recovery from stability-impacting attacks. All 'Mechs come equipped with a stock Gyro, which can be upgraded for improved performance.

    Equipment UIName Manufacturer Bonus A Cost Inventory Size Tonnage
    Mark 75 Gyro Gyro Coventry + 1 Melee Hit $20,000 3 0
    Mark 85 Gyro Gyro + Coventry + 2 Melee Hit $160,000 3 0
    Mark 95 Gyro Gyro + + Coventry + 3 Melee Hit $590,000 3 0
    Osprey Gyro Gyro Friedhof + 1 Hit Defense $200,000 3 0
    Kite Gyro Gyro + Friedhof + 2 Hit Defense $1,200,000 3 0
    Sparrow Gyro Gyro + + Friedhof + 3 Hit Defense $2,400,000 3 0
    StabiliTrak 5 Gyro Gyro Rawlings - 10% Stb.Dmg. Taken $300,000 3 0
    StabiliTrak 10 Gyro Gyro + Rawlings - 20% Stb.Dmg. Taken $800,000 3 0
    StabiliTrak 15 Gyro Gyro + + Rawlings - 30% Stb.Dmg. Taken $1,500,000 3 0
    Equilibrium Gyro Gyro + + + Hermes - 35% Stb.Dmg. Taken $3,000,000 3 0



    Actuators

    Actuators control a 'Mech limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

    Equipment UIName Manufacturer Bonus A Cost Inventory Size Tonnage
    X55 Standard Arm Mod Arm Mod Coventry + 5 Melee Dmg. $20,000 2 0
    X65 Standard Arm Mod Arm Mod Coventry + 10 Melee Dmg. $40,000 2 0
    X75 Standard Arm Mod Arm Mod + Coventry + 15 Melee Dmg. $60,000 4 1
    B20 Extended Arm Mod Arm Mod + Coventry + 20 Melee Dmg. $80,000 4 1
    B40 Extended Arm Mod Arm Mod + + Coventry + 40 Melee Dmg. $160,000 6 2
    B60 Extended Arm Mod Arm Mod + + Coventry + 60 Melee Dmg. $240,000 6 3
    Alpha Arm Mod Arm Mod + + + Coventry + 60 Melee Dmg. $480,000 5 1
    Theseus Arm Mod Arm Mod Friedhof + 10 Melee Stb.Dmg. $30,000 2 0
    Perseus Arm Mod Arm Mod Friedhof + 20 Melee Stb.Dmg. $60,000 2 0
    Heracles Arm Mod Arm Mod + Friedhof + 30 Melee Stb.Dmg. $90,000 4 1
    Behemoth Arm Mod Arm Mod + Friedhof + 40 Melee Stb.Dmg. $120,000 4 1
    Gargantuan Arm Mod Arm Mod + + Friedhof + 50 Melee Stb.Dmg. $150,000 6 2
    Colossus Arm Mod Arm Mod + + Friedhof + 60 Melee Stb.Dmg. $180,000 6 3
    Cronos Arm Mod Arm Mod + + + Friedhof + 60 Melee Stb.Dmg. $360,000 5 1
    StarBlade Hatchet Hatchet Coventry + 70 Melee Dmg. $480,000 3 3
    Jackrabbit Leg Mod Leg Mod Pitban - 10 DFA Self Dmg. $20,000 3 0
    Wallaby Leg Mod Leg Mod + Pitban - 20 DFA Self Dmg. $30,000 3 1
    Kangaroo Leg Mod Leg Mod + + Pitban - 30 DFA Self Dmg. $50,000 3 2
    Epsilon Leg Mod Leg Mod Rawlings + 5 DFA Dmg. $30,000 3 0
    Omicron Leg Mod Leg Mod + Rawlings + 10 DFA Dmg. $60,000 3 0
    Omega Leg Mod Leg Mod + + Rawlings + 15 DFA Dmg. $90,000 3 0















    Target Tracking System (TTS)

    All 'Mechs come equipped with a stock targeting and tracking system or TTS which can be upgraded for improved performance. Upgrades increase accuracy when attacking with Ballistic, Energy, or Missile weaponry, depending on the type of TTS.

    Equipment UIName Manufacturer Bonus A Cost Inventory Size Tonnage
    A-C 1000 TTS TTS Kallon + 1 Acc. (Ballistic) $530,000 2 1
    A-C 1500 TTS TTS + Kallon + 2 Acc. (Ballistic) $1,050,000 2 2
    A-C P150+ TTS TTS + + Kallon + 3 Acc. (Ballistic) $1,540,000 2 3
    Lock-On TTS TTS + + + Kallon + 3 Acc. (Ballistic) $3,080,000 2 1
    InstaTrac VIII TTS TTS RCA + 1 Acc. (Energy) $420,000 2 1
    InstaTrac IX TTS TTS + RCA + 2 Acc. (Energy) $840,000 2 2
    InstaTrac X TTS TTS + + RCA + 3 Acc. (Energy) $1,230,000 2 3
    InstaTrac XII TTS TTS + + + RCA + 3 Acc. (Energy) $2,460,000 2 1
    F1800 TTS TTS Hartford + 1 Acc. (Missile) $350,000 2 1
    F2400 TTS TTS + Hartford + 2 Acc. (Missile) $700,000 2 2
    F3000 TTS TTS + + Hartford + 3 Acc. (Missile) $1,030,000 2 3
    S2000 TTS TTS + + + Hartford + 3 Acc. (Missile) $2,060,000 2 1