HEAVY MECHS

Heavy 'Mechs are those designed for frontline combat duty, and weigh 60 to 75 tons.

  • They are slightly less versatile and generally slower than medium 'Mechs, but tend to have much heavier armor and weapon payloads.
  • Capable of delivering sustained heavy fire over long ranges while retaining adequate mobility, they are formidable and powerful foes.
  • Some designs are adapted to special roles in combat which greatly improves the combat performance of their unit but makes them a poor choice in single combat situations.
  • Heavy Mech Table

     (column headers with buttons are sortable).
    Weapons
    1 60 Dragon DRG-1N $ 6.85 M 5 0 800 496 1x AC5(15), 1x LRM10(24), 2x Medium Laser
    2 60 Grand Dragon DRG-1G $ 7.01 M 5 0 800 496 1x PPC, 1x LRM10 (24), 3x Medium Laser
    3 60 Quickdraw QKD-4G $ 6.97 M 5 5 640 496 1x LRM10(12), 4x Medium Laser, 1x SRM4(25)
    4 60 Quickdraw QKD-5A $ 7.14 M 5 5 640 496 6x Medium Laser, 1x SRM4
    5 60 Rifleman RFL-3N $ 6.10 M 4 0 600 496 2x AC5(15), 2x Large Laser, 2x Medium Laser
    6 60 Rifleman RFL-4D $ 6.66 M 4 0 600 496 2x PPC, 2x LargeLaser
    7 60 Rifleman RFL-3C $ 6.08 M 4 0 680 496 2x AC10(16), 2x Medium Laser
    8 65 Catapult CPLT-C1 $ 7.41 M 4 4 800 521 2x LRM15(16), 4x Medium Laser
    9 65 Catapult CPLT-C4 $ 7.24 M 4 4 800 521 2x LRM20 (24), 2x Small Laser
    10 65 Catapult CPLT-K2 $ 7.16 M 4 0 880 521 2x PPC, 2x Medium Laser, 2x MG(200)
    11 65 Jagermech JM6-S $ 6.67 M 4 0 480 521 2x AC2(25), 2x AC5(30), 2x Medium Laser
    12 65 Jagermech JM6-A $ 7.01 M 4 0 640 521 2x AC2(25), 2x LRM15(16), 2x Medium Laser
    13 65 Thunderbolt TDR-5S $ 7.64 M 4 0 1040 521 1x Large Laser, 1x LRM15(16), 3x Medium Laser, 2x MG(200), 1x SRM2(50)
    14 65 Thunderbolt TDR-5SS $ 7.76 M 4 0 1040 521 1x PPC, 1x SRM6(16), 3x MediumLaser, 1x Flamer
    15 65 Thunderbolt TDR-5SE $ 7.81 M 4 4 1040 521 1x Large Laser, 1x LRM10(24), 3x Medium Laser
    16 70 Archer ARC-2R $ 8.35 M 4 0 1040 536 2x LRM20(24), 4x Medium Laser
    17 70 Archer ARC-2S $ 8.55 M 4 0 1040 536 2x LRM15(32), 4x Medium Laser, 2x SRM4(25)
    18 70 Cataphract CTF-0X $ 13.92 M 4 0 920 536 1x PPC, 1x AC5(15), 2x Medium Laser,
    19 70 Cataphract CTF-1X $ 8.02 M 4 0 880 536 1x PPC, 1x AC10(8), 4x Medium Laser
    20 70 Grasshopper GHR-5H $ 8.83 M 4 4 1040 536 1x Large Laser, 1x LRM5(24), 4x Medium Laser
    21 70 Warhammer WHM-6R $ 8.10 M 4 0 800 536 2x PPC, 1x SRM6(16), 2x Medium Laser, 2x MG 200), 2x Small Laser
    22 70 Warhammer WHM-6D $ 8.42 M 4 0 1120 536 2x PPC, 2x Medium Laser, 2x Small Laser
    23 70 Warhammer WHM-7A $ 20.34 M 4 0 1080 536 2x ERPPC, 1x SRM6(16), 4x Medium Laser, 2x Small Pulse Laser
    24 75 Black Knight BL-7-KNT $ 9.37 M 4 0 880 571 1x PPC, 2x Large Laser, 4x Medium Laser, 1x Small Laser
    25 75 Black Knight BL-6b-KNT $ 23.09 M 4 0 1080 571 1x ERPPC, 2x Large Pulse Laser, 4x Medium Laser, 1x Small Laser
    26 75 Marauder MAD-3R $ 8.76 M 4 0 920 571 2x PPC, 1x AC5(15), 2x MediumLaser
    27 75 Marauder MAD-3D $ 8.90 M 4 0 920 571 2x PPC, 1x LargeLaser, 2x MediumLaser
    28 75 Marauder MAD-2R $ 19.60 M 4 0 920 571 2x ERPPC, 1x AC5(15), 2x MediumLaser
    29 75 Orion ON1-K $ 8.88 M 4 0 1160 571 1x AC10, 1x LRM15(16), 2x Medium Laser, 1x SRM4(25)
    30 75 Orion ON1-V $ 8.70 M 4 0 920 571 1x AC10, 1x LRM15(16), 2x Medium Laser, 2x SRM4(50)





    Dragon

    The Dragon 1N is a beefy machine that can take a serious beating but tends to be a bit light on weaponry. It moves fast for a heavy 'Mech, though, which makes it well suited to closing for Melee attacks against slower targets.

    The Grand Dragon swaps out the DRG-1N's Autocannon for a PPC and additional heat management. The DRG-1G is a fast 'Mech for its size, with solid protection and a powerful punch.

    VARIANT DRG-1N Dragon Tons VARIANT DRG-1G Grand Dragon Tons
    Initial Tonnage 31.0 Initial Tonnage 31.0
    Armor 800 Pts 10.0 Armor 800 Pts 10.0
    - - Standard Heatsinks x 2 2.0
    Autocannon/5 RA 8.0 PPC RA 7.0
    LRM10 CT 5.0 LRM10 CT 5.0
    Medium Laser LA 1.0 Medium Laser LA 1.0
    Medium Laser LT 1.0 Medium Laser LT 1.0
    - - Medium Laser LT 1.0
    Ammo (AC5) 30 RT 2.0 - -
    Ammo (LRM) 240 LT 2.0 Ammo (LRM) 240 LT 2.0
    Total 60.0 Total 60.0

    Quickdraw

    Quickdraw 4Gs are among the fastest and most maneuverable of heavy 'Mechs, with decent weaponry. They suffer from problematic heat buildup when using all their features at once, so some caution is needed.

    The Quickdraw 5A was designed to give the 'Mech more endurance than the stock 4G. By removing the LRM-10, two additional Medium Lasers and four additional Heat Sinks could be mounted. Unfortunately, the 5A still runs too hot for most pilots.

    VARIANT QKD-4G Quickdraw Tons VARIANT QKD-5A Quickdraw Tons
    Initial Tonnage 31.0 Initial Tonnage 31.0
    Armor 640 Pts 8.0 Armor 640 Pts 8.0
    Standard Heatsink x 3 3.0 Standard Heatsink x 7 7.0
    SRM4 CT 2.0 SRM4 CT 2.0
    LRM10 LT 5.0 Medium Laser LT 1.0
    - - Medium Laser LT 1.0
    Medium Laser RA 1.0 Medium Laser RA 1.0
    Medium Laser LA 1.0 Medium Laser LA 1.0
    Medium Laser RT 1.0 Medium Laser RT 1.0
    Medium Laser RT 1.0 Medium Laser RT 1.0
    Ammo (LRM) 120 LT 1.0 - -
    Ammo (SRM) 100 RT 1.0 Ammo (SRM) 100 RT 1.0
    Jumpjets CT 1.0 Jumpjets CT 1.0
    Jumpjets x 2 RL 2.0 Jumpjets x 2 RL 2.0
    Jumpjets x 2 LL 2.0 Jumpjets x 2 LL 2.0
    Total 60.0 Total 60.0

    Rifleman

    The RFL-3N Rifleman is as well known for its terrible armor as for its ability to hammer opponents from long range. It has only average speed and poor heat sinking ability, but if you can put it in the right position, it can rain death on anything it surveys.

    The RFL-4D sacrifices the Rifleman's Autocannons for an all-energy weapon loadout. The 4D can pump out ranged damage without the need for ammunition, but its heat management capabilities leave a lot to be desired.

    The Rifleman's 3C variant packs a heavier per-shot punch while also improving the survival of the 'Mech by adding extra armor and helping its heat problems. The downside is that its heavier Autocannons force it to come somewhat closer to danger, making positioning and support from better-armored units critical.

    VARIANT RFL-3N Rifleman Tons VARIANT RFL-4D Rifleman Tons VARIANT RFL-3C Rifleman Tons
    Initial Tonnage 23.5 Initial Tonnage 23.5 Initial Tonnage 23.5
    Armor 600 Pts 7.5 Armor 600 Pts 7.5 Armor 680 Pts 8.5
    - - Standard Heatsink x 5 5.0 - -
    Autocannon/5 RA 8.0 PPC RA 7.0 Autocannon/10 RA 12.0
    Autocannon/5 LA 8.0 PPC LA 7.0 Autocannon/10 LA 12.0
    Large Laser RA 5.0 Large Laser RA 5.0 - -
    Large Laser LA 5.0 Large Laser LA 5.0 - -
    Medium Laser RA 1.0 - - Medium Laser RA 1.0
    Medium Laser LA 1.0 - - Medium Laser LA 1.0
    Ammo (AC5) 15 LT 1.0 - - Ammo (AC10) 16 RT 2.0
    Total 60.0 Total 60.0 Total 60.0

    Catapult

    Ah, the Catapult C1. Just like its namesake, it's good at lobbing large numbers of missiles over terrain without fear of return fire. Surprisingly, it's also not too shabby at closer ranges in a pinch.

    The CPLT-C4 is optimized for massed LRM fire. Lacking the C1's medium lasers, the C4 is usually kept at long range in a fire support role. Do you like LRMs? Compared to the CPLT-C1, the C4 is focused on doing one thing and doing it well. And that thing is putting a cloud of missiles in the air with two LRM-20 launchers.

    The Catapult K2 is an outside-the-box redesign that trades the indirect-fire capability for heavier direct-fire PPCs. It doesn't usually mount Jump Jets, though, so it can be a bit more restricted in its use.

    VARIANT CPLT-C1 Catapult Tons VARIANT CPLT-C4 Catapult Tons VARIANT CPLT-K2 Catapult Tons
    Initial Tonnage 26.0 Initial Tonnage 26.0 Initial Tonnage 26.0
    Armor 800 Pts 10.0 Armor 800 Pts 10.0 Armor 880 Pts 11.0
    Standard Heatsink x 5 5.0 - - Standard Heatsink x 10 10.0
    LRM15 RA 7.0 LRM20 RA 10.0 PPC RA 7.0
    LRM15 LA 7.0 LRM20 LA 10.0 PPC LA 7.0
    Medium Laser CT 1.0 Small Laser CT 0.5 Medium Laser RT 1.0
    Medium Laser CT 1.0 Small Laser CT 0.5 Medium Laser LT 1.0
    Medium Laser RT 1.0 - - Machine Gun RT 0.5
    Medium Laser LT 1.0 - - Machine Gun LT 0.5
    Ammo (LRM) 120 RT 1.0 Ammo (LRM) 240 RT 2.0 Ammo (MG) 200 CT 1.0
    Ammo (LRM) 120 LT 1.0 Ammo (LRM) 240 LT 2.0 - -
    Jumpjets x 2 RT 2.0 Jumpjets x 2 RT 2.0 - -
    Jumpjets x 2 LT 2.0 Jumpjets x 2 LT 2.0 - -
    Total 65.0 Total 65.0 Total 65.0



    Jagermech

    The JagerMech S model is highly specialized at long-range Autocannon fire support. It doesn't have much in the way of protection or closer-range weapons, though, so keep it distant and out of harm's way.

    The JagerMech A model attempts to provide an indirect-fire support platform that can dish out damage without ever being seen. It has lower overall focused damage capability, but it usually mounts decent armor.

    VARIANT JM6-S Jagermech Tons VARIANT JM6-A Jagermech Tons
    Initial Tonnage 26.0 Initial Tonnage 26.0
    Armor 480 Pts 6.0 Armor 640 Pts 8.0
    Autocannon/5 RA 8.0 LRM15 RA 7.0
    Autocannon/5 LA 8.0 LRM15 LA 7.0
    Autocannon/2 RA 6.0 Autocannon/2 RA 6.0
    Autocannon/2 LA 6.0 Autocannon/2 LA 6.0
    Medium Laser RA 1.0 Medium Laser RA 1.0
    Medium Laser LA 1.0 Medium Laser LA 1.0
    Ammo (AC5) 15 LT 1.0 Ammo (LRM) 120 LT 1.0
    Ammo (AC5) 15 RT 1.0 Ammo (LRM) 120 RT 1.0
    Ammo (AC2) 25 CT 1.0 Ammo (AC2) 25 LT 1.0
    Total 65.0 Total 65.0

    Thunderbolt

    The Thunderbolt 5S is well-armed and heavily armored for its size. It's often deployed as a frontline 'Mech where the fighting is heavy, and it needs to give as good as it gets.

    Known for its superb heat management, the Thunderbolt 5SS hits hard at long range with its PPC and then closes to disable or destroy its target with close-range weaponry.

    Thunderbolt SE models lose a little of their firepower in exchange for mounting Jump Jets. The greater mobility is intended to allow for more precision attacking maneuvers, though it all depends on the battlefield terrain.

    VARIANT TDR-5S Thunderbolt Tons VARIANT TDR-5SS Thunderbolt Tons VARIANT TDR-5SE Thunderbolt Tons
    Initial Tonnage 26.0 Initial Tonnage 26.0 Initial Tonnage 26.0
    Armor 1040 Pts 13.0 Armor 1040 Pts 13.0 Armor 1040 Pts 13.0
    Standard Heatsink x 5 5.0 Standard Heatsink x 11 11.0 Standard Heatsink x 7 7.0
    Large Laser RA 5.0 PPC RA 7.0 Large Laser RA 5.0
    LRM15 RT 7.0 SRM6 LT 3.0 LRM10 LT 5.0
    Medium Laser LT 1.0 Medium Laser LT 1.0 Medium Laser LT 1.0
    Medium Laser LT 1.0 Medium Laser LT 1.0 Medium Laser LT 1.0
    Medium Laser LT 1.0 Medium Laser LT 1.0 Medium Laser LT 1.0
    SRM2 RT 1.0 Flamer RT 1.0 - -
    Machine Gun LA 0.5 - - - -
    Machine Gun LA 0.5 - - - -
    Ammo (LRM) 240 CT 2.0 Ammo (SRM) 100 CT 1.0 Ammo (LRM) 240 CT 2.0
    Ammo (SRM) 100 RT 1.0 - - Jumpjets x2 RT 2.0
    Ammo (MG) 200 LA 1.0 - - Jumpjets x2 LT 2.0
    Total 65.0 Total 65.0 Total 65.0



    Archer

    The well-known Archer is the epitome of the \"missile boat\" concept. It is commonly found hurling deadly swarms of LRMs at targets from behind the safety of a hill. It's not too shabby in closer-range fights, either. Its only real weakness is terrible heat management.

    The Archer's 2S variant trades some of its long-range punch to become even deadlier when it gets up close, mounting SRMs to follow up what its LRMs have battered. Its heat management still poses a huge problem, though, so its pilots have to stay very wary of overheating.

    VARIANT ARC-2R Archer Tons VARIANT ARC-2S Archer Tons
    Initial Tonnage 29.0 Initial Tonnage 29.0
    Armor 1040 Pts 13.0 Armor 1040 Pts 13.0
    LRM20 RT 10.0 LRM15 RT 7.0
    LRM20 LT 10.0 LRM15 LT 7.0
    - - SRM4 RT 2.0
    - - SRM4 LT 2.0
    Medium Laser RA 1.0 Medium Laser RA 1.0
    Medium Laser LA 1.0 Medium Laser LA 1.0
    Medium Laser CT 1.0 Medium Laser CT 1.0
    Medium Laser CT 1.0 Medium Laser CT 1.0
    Ammo (LRM) 240 RT 2.0 Ammo (LRM) 240 RT 2.0
    Ammo (LRM) 240 LT 2.0 Ammo (LRM) 240 LT 2.0
    - - Ammo (SRM) 200 RT/LT 2.0
    Total 70.0 Total 70.0

    Cataphract

    We call the Cataphract a \"FrankenMech\" because it's got a little bit of everything stitched together on it. The 1X model works well at medium-long to closer range, with good armor and weaponry.

    The Cataphract 0X much like the lighter Raven is an experimental model designed to carry a new generation of electronic warfare gear. Though less well-armed than other Cataphract variants, it's able to hold its own on the battlefield.

    VARIANT CTF-1X Cataphract Tons VARIANT CTF-0X Cataphract Tons
    Initial Tonnage 29.0 Initial Tonnage 29.0
    Armor 880 Pts 11.0 Armor 920 Pts 11.5
    Standard Heatsink x 6 6.0 Standard Heatsink x 4 4.0
    PPC RA 7.0 PPC RA 7.0
    Autocannon/10 RT 12.0 Autocannon/5 RT 8.0
    Medium Laser RA 1.0 Medium Laser RA 1.0
    Medium Laser LA 1.0 Medium Laser LA 1.0
    Medium Laser RT 1.0 - -
    Medium Laser LT 1.0 Electronic Equipment LT 7.5
    Ammo (AC10) 8 RT 1.0 Ammo (AC5) 15 RT 1.0
    Total 70.0 Total 70.0

    Grasshopper

    Don't be fooled by its whimsical name the Grasshopper is a killer that specializes in hunting down light and medium 'Mechs. Its superb jump ability and good armor allow it to get behind foes easily to bring its all-Energy weapons to bear.

    Type GHR-5H Grasshopper Tons
    Initial Tonnage 29.0
    Armor 1040 Pts 13.0
    Standard Heatsink x 12 12.0
    Large Laser CT 5.0
    Medium Laser RA 1.0
    Medium Laser LA 1.0
    Medium Laser RT 1.0
    Medium Laser LT 1.0
    LRM5 H 2.0
    Ammo (LRM) 120 RT 1.0
    Jumpjets x 2 RL 2.0
    Jumpjets x 2 LL 2.0
    Total 70.0

    Warhammer

    The 6R Warhammer is a legendary 'Mech that's often found in the thick of combat, hurling PPC bolts at its foes. It's not the most heavily armored brawler, but it tends to give at least as good as it gets, especially with any Energy-based weapons.

    The 6D Warhammer seeks to optimize the base model for survivability by dropping a few weapons and piling on the armor. It definitely has more staying power, which lets it smash more PPC bolts into its targets.

    An extremely rare Warhammer variant associated with the SLDF's famed Royal Divisions. Kitted out with top-tier weaponry and advanced heat management, the WHM-7A was piloted by the best-trained MechWarriors the SLDF had to offer.

    VARIANT WHM-6R Warhammer Tons VARIANT WHM-6D Warhammer Tons VARIANT WHM-7A Warhammer Tons
    Initial Tonnage 29.0 Initial Tonnage 29.0 Initial Tonnage 25.5
    Armor 800 Pts 10.0 Armor 1120 Pts 14.0 Armor 1080 Pts 13.5
    Standard Heatsink x 8 8.0 Standard Heatsink x 10 10.0 Double Heatsink x 6 6.0
    PPC RA 7.0 PPC RA 7.0 ERPPC RA 7.0
    PPC LA 7.0 PPC LA 7.0 ERPPC LA 7.0
    SRM6 RT 3.0 - - SRM6 RT 3.0
    Medium Laser RT 1.0 Medium Laser RT 1.0 Medium Laser RT 1.0
    Medium Laser LT 1.0 Medium Laser LT 1.0 Medium Laser LT 1.0
    Small Laser RT 0.5 Small Laser RT 0.5 Medium Laser H 1.0
    Small Laser LT 0.5 Small Laser LT 0.5 Medium Laser LT 1.0
    Machine Gun RT 0.5 - - Small Pulse Laser RT 1.0
    Machine Gun LT 0.5 - - Small Pulse Laser LT 1.0
    Ammo (SRM) 100 RT 1.0 - - Ammo (SRM) 100 RT 1.0
    Ammo (MG) 200 CT 1.0 - - TTS Hartford F1800 RT 1.0
    Total 70.0 Total 70.0 Total 70.0







    Black Knight

    The Black Knight 7-KNT is a dedicated Energy weapon platform. It can shell out hellish damage with its beams and shrug off a lot of damage\u2026 just gotta make sure to keep its heat in check.

    The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. It did everything the 6 does, but better\u2014mostly thanks to its Double Heat Sinks, which are basically nonexistent these days.

    VARIANT BL-7-KNT Black Knight Tons VARIANT BL-6b-KNT Black Knight Tons
    Initial Tonnage 32.5 Initial Tonnage 27.0
    Armor 880 Pts 11.0 Armor 1080 Pts 13.5
    Standard Heatsink x 10 10.0 Double Heatsink x 9 9.0
    PPC RA 7.0 ERPPC RA 7.0
    Large Laser RT 5.0 Large Pulse Laser RT 7.0
    Large Laser LT 5.0 Large Pulse Laser LT 7.0
    Medium Laser RA 1.0 Medium Laser RA 1.0
    Medium Laser LA 1.0 Medium Laser LA 1.0
    Medium Laser RT 1.0 Medium Laser RT 1.0
    Medium Laser LT 1.0 Medium Laser LT 1.0
    Small Laser H 0.5 Small Laser H 0.5
    Total 75.0 Total 75.0

    Marauder

    Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar.

    The MAD-3D exchanges the Marauder's Autocannon for an all-energy loadout, thus sidestepping the risk of ammunition explosions. It also packs on extra heatsinks to help offset the increased heat generation.

    The MAD-2R is the Marauder variant that was given to the SLDF's Royal Divisions before the fall of the Star League. Like most Royal units, it is exceedingly rare, and comes equipped with advanced weaponry and components.

    VARIANT MAD-3R Marauder Tons VARIANT MAD-3D Marauder Tons VARIANT MAD-2R Marauder Tons
    Initial Tonnage 32.5 Initial Tonnage 32.5 Initial Tonnage 32.5
    Armor 920 Pts 11.5 Armor 920 Pts 11.5 Armor 920 Pts 11.5
    Standard Heatsink x 6 6.0 Standard Heatsink x 10 10.0 Double Heatsink x 6 6.0
    PPC RA 7.0 PPC RA 7.0 ERPPC RA 7.0
    PPC LA 7.0 PPC LA 7.0 ERPPC LA 7.0
    Autocannon/5 RT 8.0 Large Laser RT 5.0 Autocannon/5 RT 8.0
    Medium Laser RA 1.0 Medium Laser RA 1.0 Medium Laser RA 1.0
    Medium Laser LA 1.0 Medium Laser LA 1.0 Medium Laser LA 1.0
    Ammo (AC5) 15 LT 1.0 - - Ammo (AC5) 15 LT 1.0
    Total 75.0 Total 75.0 Total 75.0

    Orion

    The Orion K was the first true heavy 'Mech. As a multirole brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. Slow, yes but powerful.

    The Orion V trades some of the armor the K model is known for to mount additional weaponry. This increases its overall damage output, but many pilots consider the loss of armor to be risky.

    VARIANT ON1K Orion Tons VARIANT BL-6b-KNT Tons
    Initial Tonnage 32.5 Initial Tonnage 32.5
    Armor 1160 Pts 14.5 Armor 920 Pts 11.5
    Autocannon/10 RT 12.0 Autocannon/10 RT 12.0
    LRM15 LT 7.0 LRM15 LT 7.0
    SRM4 LT 2.0 SRM4 RA 2.0
    - - SRM4 LA 2.0
    Medium Laser RA 1.0 Medium Laser RA 1.0
    Medium Laser LA 1.0 Medium Laser LA 1.0
    Ammo (AC10) 16 RT 2.0 Ammo (AC10) 16 RT 2.0
    Ammo (LRM) 240 LT 2.0 Ammo (LRM) 240 LT 2.0
    Ammo (SRM) 100 LT 1.0 Ammo (SRM) 200 LT 2.0
    Total 75.0 Total 75.0