ENERGY WEAPONS


Term for weapons which deal damage by directing a concentrated beam of particles or radiation against a target. Unlike Ballistic Weapons, energy weapons are extremely light and compact and when linked a fusion reactor are ammunition free, but produce very large amounts of waste heat.

  • Lasers
  • PPC
  • COIL
  • TAG
  • LASERS

    Large Laser

    Small Lasers deal superb damage for their weight and heat generation but have extremely limited range. Like all Lasers, Small Lasers enjoy a baseline accuracy bonus over other weapons.

    An improvement upon standard Large Lasers, Extended-Range Large Lasers extend their effective range at the cost of massive heat generation. Like all Lasers, ER Large Lasers enjoy a baseline accuracy bonus over other weapons.

    An improvement upon standard Large Lasers, Large Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Large Pulse Lasers enjoy a baseline accuracy bonus over other weapons.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage
    Large Laser Krupp $140,000 40 0 18 0 450 2 5
    Large Laser+ Diverse_Optics + 1 Acc. $180,000 40 0 18 0 450 2 5
    Large Laser+ ExoStar + 25% Crit. $150,000 40 0 18 0 450 2 5
    Large Laser+ Intek + 5 Dmg. $160,000 45 0 18 0 450 2 5
    Large Laser++ Diverse_Optics + 3 Acc. $250,000 40 0 18 0 450 2 5
    Large Laser++ ExoStar + 50% Crit. $160,000 40 0 18 0 450 2 5
    Large Laser++ Intek + 10 Dmg. $180,000 50 0 18 0 450 2 5
    Large Laser++ Magna + 5 Dmg. + 1 Acc. $200,000 45 0 18 0 450 2 5
    Large Laser+++ Magna + 10 Dmg. + 3 Acc. $320,000 50 0 18 0 450 2 5
    ER Large Laser SCI $610,000 45 0 25 0 570 2 5
    ER Large Laser+ Blankenburg_25 + 5 Dmg. $1,220,000 50 0 25 0 570 2 5
    ER Large Laser++ BlazeFire + 5 Dmg. - 1 Ton $1,830,000 50 0 25 0 570 2 4
    Large Pulse Laser SCI $990,000 55 0 30 0 450 2 7
    Large Pulse Laser+ Thunderbolt_12 + 5 Dmg. - 1 Ton $2,000,000 60 0 30 0 450 2 6
    Large Pulse Laser++ ExoStar + 10 Dmg. - 1 Ton $2,750,000 65 0 30 0 450 2 6









    Medium Laser

    Medium Lasers are lightweight with respectable damage. Because of this, at least one can be found mounted on most units that cross the battlefield. Like all Lasers, Medium Lasers enjoy a baseline accuracy bonus over other weapons.

    An improvement upon standard Medium Lasers, Extended-Range Medium Lasers extend their effective range at the cost of considerable heat generation. Like all Lasers, ER Medium Lasers enjoy a baseline accuracy bonus over other weapons.

    An improvement upon standard Medium Lasers, Medium Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with increased heat and weight. Like all Lasers, Medium Pulse Lasers enjoy a baseline accuracy bonus over other weapons.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage
    Medium Laser Hellion $60,000 25 0 12 0 270 1 1
    Medium Laser+ ExoStar + 25% Crit. $70,000 25 0 12 0 270 1 1
    Medium Laser+ Intek +1 Acc. $80,000 25 0 12 0 270 1 1
    Medium Laser+ Magna + 5 Dmg. $70,000 30 0 12 0 270 1 1
    Medium Laser++ Diverse_Optics + 1 Acc. + 25% Crit. $80,000 25 0 12 0 270 1 1
    Medium Laser++ ExoStar + 50% Crit. $70,000 25 0 12 0 270 1 1
    Medium Laser++ Intek +3 Acc. $110,000 25 0 12 0 270 1 1
    Medium Laser++ Magna + 10 Dmg. $90,000 35 0 12 0 270 1 1
    Medium Laser+++ Diverse_Optics + 3 Acc. + 50% Crit. $120,000 25 0 12 0 270 1 1
    ER Medium Laser SCI $410,000 35 0 20 0 360 1 1
    ER Medium Laser+ Magna_VI + 5 Dmg. $820,000 40 0 20 0 360 1 1
    ER Medium Laser++ BrightBloom + 10 Dmg. $1,230,000 45 0 20 0 360 1 1
    Medium Pulse Laser SCI $500,000 40 0 20 0 270 1 2
    Medium Pulse Laser+ Raker_IV - 2 Heat $1,100,000 45 0 18 0 270 1 2
    Medium Pulse Laser++ Magna_400P - 4 Heat + 1 Acc. $1,750,000 50 0 16 0 270 1 2















    PARTICLE PROJECTOR CANNON

    Particle Projector Cannon (PPC)

    Particle Projector Cannons fire streams of energized lightning at their target that deal substantial damage and stability impact. However, this comes with intense heat generation and bulkiness. PPCs also generate a mild EM field that degrades the firing capability of their target.

    An improvement upon standard PPCs, Extended-Range PPCs greatly extend their effective range at the cost of incredible heat generation. ER PPCs also generate a mild EM field that degrades the firing capability of their target.

    A unique modification of a standard Particle Projector Cannon, the Snub PPC utilizes the same energy acceleration, but with a shortened range and a cluster of smaller projectiles. Like the standard model, Snub PPC shots impart a debilitating EM effect that degrades the firing capability of their target.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage
    PPC Magna $180,000 50 20 35 90 540 1 1
    PPC + Ceres_Arms + 15 Stb.Dmg. $200,000 50 35 35 90 540 1 1
    PPC + Donal + 5 Dmg. $190,000 55 20 35 90 540 1 1
    PPC + Tiegart + 2 Acc. $270,000 50 20 35 90 540 1 1
    PPC + + Ceres_Arms + 30 Stb.Dmg. $230,000 50 50 35 90 540 1 1
    PPC + + Donal + 10 Dmg. $210,000 60 20 35 90 540 1 1
    PPC + + Tiegart + 4 Acc. $360,000 50 20 35 90 540 1 1
    ER PPC Kong_Interstellar $1,200,000 60 20 45 0 690 1 1
    ER PPC + Magna + 5 Dmg. - 1 Ton $2,600,000 65 20 45 0 690 1 1
    ER PPC + + Tiegart + 10 Dmg. - 1 Ton $4,000,000 70 20 45 0 690 1 1
    Snub PPC Fusigon $260,000 15 5 35 0 360 1 1
    Snub PPC + Ceres_Arms + 5 Stb.Dmg. $300,000 15x5 10 35 0 360 1 1
    Snub PPC + Donal + 5 Dmg. $330,000 20x5 5 35 0 360 1 2
    Snub PPC + Magna - 5 Heat $340,000 15x5 5 30 0 360 1 2
    Snub PPC + + Ceres_Arms + 10 Stb.Dmg. $340,000 15x5 15 35 0 360 1 2
    Snub PPC + + Donal + 10 Dmg. $400,000 25x5 5 35 0 360 1 2
    Snub PPC + + Magna - 10 Heat $430,000 15x5 5 25 0 360 1 2












    COIL

    Contained Overflow Inertia Linkage (COIL)

    The Contained Overflow Inertia Linkage system of beam weaponry translates power from motion into a kinetic battery for rapid release. In practical terms, this means that the farther a unit moves in a turn (tracked as EVASIVE charges), the more damage it can dish out with its COIL attack, and the more Heat it generates. COIL weapons will explode if destroyed, devastating the installed location. The COIL-L generates the highest-yield attack output of these weapon types.

    The Contained Overflow Inertia Linkage system of beam weaponry translates power from motion into a kinetic battery for rapid release. In practical terms, this means that the farther a unit moves in a turn (tracked as EVASIVE charges), the more damage it can dish out with its COIL attack, and the more Heat it generates. COIL weapons will explode if destroyed, devastating the installed location. The COIL-M generates the midline attack output of these weapon types.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage
    COIL-L Herakleion Dmg. X Evasion $360,000 35 0 70 90 450 4 8
    COIL-M Herakleion Dmg. X Evasion $200,000 25 0 50 90 270 3 6

    TAG

    Target Acquisition Gear (TAG)

    Target Acquistion Gear is a specialized piece of equipment that \"paints"\ a target for better impact efficiency from direct-fire weapons. In practical terms, this means that incoming damage from Ballistic and Energy weapons is boosted against any target that has been hit with a TAG shot.

    Weapon Manufacturer Bonus A Bonus B Cost Damage Instability Heat MinRange MaxRange Inventory Size Tonnage
    TAG Garret + 10% Dmg. Mark * Energy $340,000 1 0 5 0 270 3 1
    TAG+ Garret + 15% Dmg. Mark * Energy $340,000 1 0 5 0 270 3 1
    TAG++ Garret + 20% Dmg. Mark * Energy $340,000 1 0 5 0 270 3 1